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Aracnia is a parasitic race that poses a large threat once released.

They officially are more like animals but they are more aware of their surroundings then any known animal, knowing that fire is fire and that a space ship is used to travel though space.

PhysiologyEdit

Aracnia are spider shaped creatures having an orb as body, 8 legs, pincer type fangs and 3 eyes and are the size between a humans hand.

Their bodies are soft and apparently squishy.


Lifespan/ childbirth and agingEdit

For reproduction see abilities. Aracnia are born completely developed and never seem to age, they do seem to die after 100 years by just dropping dead.


CultureEdit

Aracnia are instinct driven and more animal like meaning they do not possess a culture. for more information about the instinct and such, see abilities.


AbilitiesEdit

Aracnia are driven by an instinct to reproduce, however they lack any means of reproduction as other races have and instead reproduce by hunting sentient creatures, wrapping them in their silk.

Inside the silk their captured pray will start a metamorphis into a spiderlike hybrid of what they used to be, how they change is always the same on a racial matter but the change differs from race to race.

once turned the new Aracnia-hybrid will have the same drive and mind set as the Aracnia themself, however they still possess their sentient like intelligence.

However some individuals get turned into breeding sacks, ending there lives as soon as the new pure-normal aracnia's are born from them, which is a slow and very painful process in which the victim is immobilized and will feel the new Aracnia grow, move and feed of its flesh until they tear open his/ her skin from the inside out, best to hope with this is that they tear open a vital spot so you bleed out right away.


They use their silk also to turn over an area they have cleared into a large nest or move around.

they can spit there web to make lines they can cross easily, stick to walls by unknown means and have a strong sense when large objects come close by due to feeling vibrations on the ground, silk or in the air making them hard to hit in close range.


they attack in swarms and tend to take down any dangers by overwelming them by numbers, still they try to turn them however as that is there primary aim.


the ones that are turned will start creating stuff with their knowledge, most of these are weapons, traps and perhaps the biggest problem, space ships.

these ships are made solely to get off the planet and will drift though space at a high speed with no power, engin or air.

The Aracnia spiders can live without air but the turned ones will fall into a deep hibernation until a new source of air is supplied, also the Aracnia spiders and turned ones can live even in toxic area's



LocationsEdit

The Aracnia are currently locked inside a spacestation that has been hidden away inside an astral belt somewhere deep in space in order to keep the parasite far away from other races (the planet the belt belongs with is close to the systems sun), hoping that no one will ever find it and open the latch door that has locked the Aracnia inside the station.

Also in this station, right before the latch door there is a computer terminal that has been build to work on solar flare energy in order to supply it with a near endless power source, this was done in order that if the station would ever be found the people that got inside would hopefully read the computers warnings about the parasite.


There are rumours and such about a treasure of unknown proportions hidden inside a space station such as this, but this is fake.

Computer logs:Edit

The computer files state:

W*zzz*ing: behind latch door *zzzzzzzzzzzzzzzzz* data missing.

when looking further in the computers systems (in which time the latch can be opened)

Aracnia can *zzzzzz* sentient *zzzzzzzz*.

They can live in nearly all area's, *zzzzz* ones will fall into hybernation when without *zzzzzzzz*, there have been sightings of *zzzzzz* that died in toxic areas while in others they were fine, research indicated these area's possessed special toxic traits called *zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz* that *zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz* ERROR ERROR ERROR ERROR ERROR ERROR

After the error messages (after which the latch will surely have been opened if someone would act ignoring the warning)

WARNING: NEVER OPEN LATCH DOOR, HIGHEST DANGER LEVEL POSSIBLE!!!


after the initial logs, when taking a deeper check some more data can be found (but this would be after having some encounters already and likely where the aracnia has left the station one way or an other)

Indicating reports tell of higher intelectual sightings, data failed to report if these were true but if so, all means to keep the *zzzzz* locked must be taken, we must not allow the *zzzzz* to gain such knowledge and power or all else will be *zzzzz*

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